Resources for Educators

Software Integrated Lesson Plans - Westward Ho!

Grade 3 Software Integrated Lesson Plan

Westward Ho! - Migration, Geography, and Historical Evidence

Grade Level: 5-8, adaptable for grades 9-12

Subject: Social Studies / Language Arts

Time: 3-5 class periods, 45-60 minutes each

Purpose

Use a modern Oregon Trail-style simulation as a model for investigating westward migration, then compare the simulation with maps and historical sources. Students should understand that a game simplifies events and cannot stand in for historical evidence.

Current Software Option: The Oregon Trail

The current version of The Oregon Trail is a modern commercial game based on the long-running Oregon Trail concept. It can be used as a supplementary simulation of travel decisions, supplies, hazards, and route planning. Use only those game elements that directly support the learning objectives and pair them with source-based historical study.

Learning Objectives

  • Explain several reasons people traveled westward in the United States during the 1800s.
  • Use maps, timelines, and historical sources to investigate westward migration.
  • Identify physical challenges travelers faced on particular routes.
  • Recognize that western lands were already home to many Native nations and communities.
  • Distinguish between a historical simulation and evidence about what actually happened.
  • Use evidence to write or present a historically supported account of a journey.

Materials

  • Historical map showing major overland routes and territories
  • Teacher-selected primary and secondary sources
  • Student map or blank outline map
  • Timeline paper or digital timeline tool
  • Notebook or word processor
  • Current version of The Oregon Trail, used as a supplementary simulation

Lesson Procedure

  1. Engage and Build Background. Display a map of the United States from the 1800s and ask why a family might decide to leave one place and travel to another. Discuss the fact that different people had different reasons and experiences.
  2. Set the Simulation Question. Before students use the game, give them a question such as: "How do supplies, geography, and route choices affect the journey presented by the simulation?"
  3. Explore the Simulation. Students play a short, teacher-defined segment and record significant decisions and outcomes. Do not require students to maximize a score.
  4. Read the Map. Students trace one historical route and identify starting points, destinations, rivers, mountain ranges, settlements, and other geographic features.
  5. Examine Sources. Students read two or three short sources. For each source they record who created it, when it was created, what it tells us, and what it leaves unanswered.
  6. Include the People Already Living There. Students locate one Native nation or community connected to the region being studied and use a reliable source to learn about its homeland, way of life, and relationship to the land during the period.
  7. Compare Simulation and History. Students make a two-column chart: "What the simulation models" and "What historians know from evidence."
  8. Create a Historical Product. Students choose a map, dated timeline, short historical newspaper, or clearly labeled fictionalized reconstruction based on researched facts. Require students to identify their sources.

Assessment

  • Formative: map-reading responses, source notes, software observations, teacher questioning, and group decisions.
  • Summative: student map, timeline, newspaper, or historical reconstruction.
  • Students should accurately use vocabulary, identify historical evidence, explain a geographic challenge, and acknowledge the presence and experiences of Native peoples in the region studied.

Teacher Notes

The simulation is an instructional model, not a historical record. Discuss its simplifications explicitly and keep the focus on evidence, geography, historical context, and the experiences of the many peoples affected by westward expansion.